Mediaqueri.es: A Collection of Responsive Web Designs
A gorgeous, and nicely presented, collection of websites that actively respond to your browser width, including the Mediaqueri.es, itself. (Giving you a purposeful UX on any device.)
What is Responsive Web Design?
The term Responsive Web Design was coined by Ethan Marcotte and is the practice of using fluid grids, flexible images, and media queries to progressively enhance a web page for different viewing contexts.
What screen resolutions do you use while taking screenshots?
Smartphone - 320px
Tablet - 768px
Netbook - 1024px
Desktop - 1600px
It’s worth bookmarking for this gem of a yardstick, alone (mentioned on their about page).
Goofy URL aside, this is what really great UX Design is about. Lots of hard work and polish by the designer to create something that just works for the user-no matter what.
Google is Bucket Testing a New GUI
I mean, it’s great that Google appears to be trying to clean up the look of the results page, which has gotten pretty cluttered over the years as they add more and more types of information and snippets. But the new design is too sparse. And the colors are too soft. It looks like Bing on a bad day.
The weirdest thing about the test is that it actually gives you much less information on the screen. This will require users to do more scrolling and paging through results to find what they’re looking for.
MG Siegler over at TechCrunch doesn’t much care for it, but I think it’s an improvement. Less information doesn’t mean less utility as long as it’s the right information. In fact, it may mean more utility if that’s truly the case.
Interacting with Designers
Abandon the hope of value-add through weirdness.
This is such great take away from Jakob Nielson’s iPad Usability: First Findings From User Testing:
Abandon the hope of value-add through weirdness. Better to use consistent interaction techniques that empower users to focus on your content instead of wondering how to get it.
This study is just turning one year old, but it’s a great read full of relevant gems like this. It’s been a fantastic resource as I’m currently in charge of UX development for an iPad magazine web app at Voltage. The full version of the 93-page report is available for download here: Usability of iPad Apps and Websites.
Electrolux Bio Robot Refrigerator
The Bio Robot cools biopolymer gel through luminescence. A non-sticky gel surrounds the food item when shoved into the biopolymer gel, creating separate pods. The design features no doors or drawers, and the food items are individually cooled at their optimal temperature thanks to the robot.
Is it sad that I’d rather have this fridge than a flying car?
Beating the Unknown with Consistent User Experience
People are scared of User Experience (UX) because the fundamental definition of the thing states that it’s out of your control.
ISO FDIS 9241–210:2010 Human-centred design for interactive systems.:
A person’s perceptions and responses that result from the use or anticipated use of a product, system or service.
It’s a scary admission in business to say that your customer/constituent may have a negative experience with something you’ve poured sweat and tears into no matter what. To be clear: no amount of further sweat and tears you could provide will change that.
A good user experience is like the tango. It takes two. There is a non-trivial element to this formula that has nothing to do with you. It’s your user’s current state of mind upon entry of the transaction. If someone is receiving an intent to divorce notice via text-message while checking out your product, trying to use your refund system or encountering your branding for the first time all you can do is hold up your end of the bargain.
There’s a reason overnight successes are almost always years in the making. No one ever talks about the grind because it’s boring. The meteoric rise at the end of the grind when preparedness meets luck is a great story, so that’s what gets passed around. The secret is the grind, and the grind is delivering consistently good UX. When you come through on your end of the UX partnership over and over and over, there will be misses that are out of your hands, but you will also ensure that there are no misses when it is in your hands.
No misses when it’s in your hands.
It seems like an obvious point that delivering consistently good work is good for business, but I’ve seen inconsistency get a pass over and over. It’s happened to me as well-I’ve gotten bogged down by one customer/client/user that has a bad experience and it affects the rest of your work. This can either eat up your time, attention or money; or all three. The key here is to pick your battles. Yes, you should care about all your constituents, but not at the expense of inconsistently delivering good UX to the rest of your customers.